Physics 3D Interactive Simulation

Press the button to visualise 'Projectile Motion' in 3D

Adjust the launch parameters of the projectile in the control to visualize the motion. Press SHOOT button to launch the object. Press DATA button to get the calculated values using the projectile equations.

Physics of Projectile in Motion

A projectile is an object propelled by the application of an external force, which is allowed to move freely under the influence of gravity (and air resistance) . The object is launched into the air with a speed \( v_0 \) and at an angle \(\theta\) (as measured from a horizontal x-axis). The velocity vector \(\vec{ v_0 } \) can be resolved into two components $$ \text{Horizontal components, } v_x = v_0 \cos\theta $$ $$ \text{Vertical components, } v_y = v_0 \sin\theta$$ During flight, the projectile is acted upon by the acceleration due to gravity \(g\) alone. Hence, $$ \text{Horizontal components, } a_x = 0$$ $$ \text{Vertical components, } a_y = g$$ resulting in a changing vertical velocity \( v_y \) value where as the horizontal components \( v_x \) remains the same.

Projectile Equations

The trajectory of the projectile is given by the eqn., $$ y = y_0 + (\tan \theta )x - {gx^2 \over 2(v_0 \cos \theta)^2}$$ The trajectory of the projectile is given by the eqn., $$ y = y_0 + (\tan \theta )x - {gx^2 \over 2(v_0 \cos\theta)^2}$$ where \(g\), \(y_0\), \(\theta\), and \( v_0 \) are constants.

Maximum vertical height \(H\) is given by the eqn. $$ H = y_0 + {(v_0 \sin \theta)^2 \over 2g}$$

The time of flight \(T\) for the projectile is given by the eqn., $$ T = 2 {v_0 \sin \theta \over g} $$ (or twice the time taken to achieve the maximum vertical height \(H\).)

When the launch height is \(y_0 = 0\), the maximum horizontal range \( R \) is given by the eqns $$R = (v_0 \cos θ) t$$ and $$0 = (v_0 \sin θ)t - {1 \over 2} gt^2$$ Equating the above two eqns. $$ R = {v_0^2 \over g}\sin 2θ $$ The maximum horizontal range \(R\) can also be calulated from the total time of flight \(T\) and horizontal component of initial velocity \(\vec{ v_0 } \) $$ R = {\text{speed} \times \text{time}} = {v_0 \cos \theta \times T }$$